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function setup() {
createCanvas(700, 700);
background(235, 173, 167);
strokeWeight(0.5);
stroke(250);
}
function draw() {
translate(width / 2, height / 2);
r = random(-350, 350);
var radius = width / 4;
var angle = TAU / r;
for (var i = 0; i <= 200; i++) {
var x = cos(angle * i) * radius;
var y = sin(angle * i) * radius;
line(r, r, x, y);
}
noLoop();
}