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let rectW = 100;
let rectH = 100;
function setup() {
createCanvas(400, 400);
rectMode(CENTER);
}
function draw() {
background(220);
if (
mouseX > width /2 - rectW / 2 &&
mouseX < width / 2 + rectW / 2 &&
mouseY > height / 2 - rectH / 2 &&
mouseY < height /2 + rectH /2){
// if my mouse is on the canvas
// if(mouseX>0 && mouseX<width && mouseY>0 && mouseY<height){
// if (mouseX>150 && mouseX<250 && mouseY>150 && mouseY<250){
fill(255, 255, 0);
} else {
fill(0)
}
rect(width/2, height/2, rectW, rectH);
console.log(mouseX, mouseY);
}