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let dia = 10;
let growAmount = 1;
let grow = false;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(0);
circle(200,200,dia)
if (keyIsPressed === true){
grow = true
}else{
grow = false
}
if (grow == true) {
dia += growAmount
} else {
dia = 10
}
console.log("diameter", dia)
console.log("grow", grow)
}