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let img;
let angle = 0;
let carX = 400; // initial x position of the car
let carY = 300; // initial y position of the car
let speed = 5; // speed of the car
let vx = 0; // x component of velocity
let vy = 0; // y component of velocity
function preload() {
img = loadImage('car.png');
}
function setup() {
createCanvas(800, 600);
}
function draw() {
background(255);
translate(carX, carY); // translate based on car's position
rotate(radians(angle)); // rotate based on car's angle
imageMode(CENTER);
image(img, 0, 0, 200, 100);
// update car's position based on velocity
carX += vx;
carY += vy;
}
function keyPressed() {
if (keyCode === RIGHT_ARROW) {
angle += 5; // increment the angle when right arrow is pressed
} else if (keyCode === LEFT_ARROW) {
angle -= 5; // decrement the angle when left arrow is pressed
} else if (keyCode === UP_ARROW) {
// calculate x and y components of velocity based on the angle
vx = speed * cos(radians(angle));
vy = speed * sin(radians(angle));
} else if (keyCode === DOWN_ARROW) {
// calculate x and y components of velocity for backward movement based on the angle
vx = -speed * cos(radians(angle));
vy = -speed * sin(radians(angle));
}
}
function keyReleased() {
// stop the car when arrow keys are released
vx = 0;
vy = 0;
}