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// Random texture
//
// This will produce a different texture
// each time it is run.
// Adapted from the Processing handbook.
function setup() {
createCanvas(400, 400);
background(0);
stroke(255, 60);
for (let i = 0; i < width; i++) {
let r = random(10);
strokeWeight(r);
let offset = r * 5;
line(i - 20, height, i + offset, 0);
}
}