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let vertices = 3;
function setup() {
createCanvas(400, 400);
angleMode(DEGREES);
}
function draw() {
background(220);
beginShape();
for(let i=0;i<vertices;i++){
let angle = i*360/vertices
let x = cos(angle)*100+200;
let y = sin(angle)*100+200;
vertex(x,y)
}
endShape(CLOSE);
vertices = (millis()/1000)%12
}