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let speedX = -3;
let x = 0;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(0);
stroke(255);
strokeWeight(4);
noFill();
ellipse(x, 200, 20, 20);
//Checking canvas edges
if((x>width)||(x<0)) {
speedX*= -1;
}
if((x>height)||(x>0)) {
speedX
}
x = x + speedX;
}