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let angle = 0;
let x = 100
let y = 100
function setup() {
createCanvas(400, 400);
angleMode(DEGREES)
}
function draw() {
background(220);
fill(0)
//scale(mouseX / 1000, mouseY / 1000)
rect(300,300, 100, 50)
rectMode(CENTER)
push(); // saves data//
translate(x,y)
rotate(angle);
fill(0,100,20)
rect(0,0,100,100)
pop(); // restores data//
translate(200,200);
rotate(-angle );
fill(55, 120, 170)
rect(0,0,100,100)
angle=angle+5
//if (x >= width)
//x = x -5
//else
//x = x + 2
}