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// Global variables for canvas dimensions
let canvasWidth = 800;
let canvasHeight = 600;
let graph;
let algorithm;
function setup() {
createCanvas(canvasWidth, canvasHeight);
textSize(16);
background(245);
// Initialize graph and algorithm
graph = new Graph(10); // 10 vertices for example
algorithm = new AStarAlgorithm(graph);
// Initialize buttons and sliders
initControls();
}
function draw() {
background(245);
graph.draw();
}
function initControls() {
// Buttons
let startY = canvasHeight - 40;
createButton('Start').position(20, startY).mousePressed(() => algorithm.start());
createButton('Step Forward').position(100, startY).mousePressed(() => algorithm.stepForward());
createButton('Step Back').position(220, startY).mousePressed(() => algorithm.stepBack());
createButton('Reset').position(340, startY).mousePressed(() => algorithm.reset());
}
class Graph {
constructor(vertexCount) {
this.vertexCount = vertexCount;
this.vertices = [];
this.edges = [];
this.createRandomGraph();
}
createRandomGraph() {
// Create vertices and random edges
}
draw() {
// Draw vertices and edges
}
}
class AStarAlgorithm {
constructor(graph) {
this.graph = graph;
// A* algorithm specific properties
}
start() {
// Start the algorithm
}
stepForward() {
// Move one step forward in the algorithm
}
stepBack() {
// Move one step back in the algorithm
}
reset() {
// Reset the algorithm
}
}
// Additional helper functions