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let stars = 100;
function setup() {
createCanvas(400, 400);
background(0)
noLoop()
}
function draw() {
push()
stroke(255,random(100,200))
point(10,10)
for (let i = 0; i < stars; i++) {
strokeWeight(random(1,4))
point(random(0, width), random(0,height));
}
pop()
}