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var wasd_X = 250
var arrowX = 250
var y_velocity = 5
var x_velocity = 3
var x = 300
var y = 275
var player1 //= {x: arrowX, y: 20, width: 100, height: 20}
var player2 //= {x: wasd_X, y: 510, width: 100, height: 20}
function setup() {
createCanvas(600, 550);
player1 = new Player(arrowX,20,100,20);
player2 = new Player(wasd_X,510.100,20);
}
function draw() {
background(0);
fill(255);
rect(0,265,600,5)
fill(255);
player1 = rect(arrowX,20,100,20) // top player
if (keyIsDown(LEFT_ARROW) && arrowX > 0) {
arrowX -= 7; }
if (keyIsDown(RIGHT_ARROW) && arrowX < 500) {
arrowX += 7; }
fill(255);
player2 = rect(wasd_X,510,100,20) // bottom player
if (keyIsDown(65) && wasd_X > 0) {
wasd_X -= 7; }
if (keyIsDown(68) && wasd_X < 500) {
wasd_X += 7; }
fill(255);
ellipse(x,y,25,25) // pong ball
x += x_velocity
if (x >= 590) {
x_velocity = -x_velocity }
if (x <= 10) {
x_velocity = -x_velocity }
y += y_velocity
if (y >= 540) {
y_velocity = -y_velocity }
if (y <= 10) {
y_velocity = -y_velocity }
}