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// P_2_3_3_01
//
// Generative Gestaltung – Creative Coding im Web
// ISBN: 978-3-87439-902-9, First Edition, Hermann Schmidt, Mainz, 2018
// Benedikt Groß, Hartmut Bohnacker, Julia Laub, Claudius Lazzeroni
// with contributions by Joey Lee and Niels Poldervaart
// Copyright 2018
//
// http://www.generative-gestaltung.de
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* draw tool. shows how to draw with dynamic elements.
*
* MOUSE
* drag : draw with text
*
* KEYS
* del, backspace : clear screen
* arrow up : angle distortion +
* arrow down : angle distortion -
* s : save png
*/
'use strict';
var x = 0;
var y = 0;
var stepSize = 5.0;
var font = 'Georgia';
var letters = 'All the world\'s a stage, and all the men and women merely players. They have their exits and their entrances.';
var fontSizeMin = 3;
var angleDistortion = 0.0;
var counter = 0;
function setup() {
// use full screen size
createCanvas(displayWidth, displayHeight);
background(255);
// cursor(CROSS);
x = mouseX;
y = mouseY;
textFont(font);
textAlign(LEFT);
fill(0);
}
function draw() {
if (mouseIsPressed && mouseButton == LEFT) {
var d = dist(x, y, mouseX, mouseY);
textSize(fontSizeMin + d / 2);
var newLetter = letters.charAt(counter);
stepSize = textWidth(newLetter);
if (d > stepSize) {
var angle = atan2(mouseY - y, mouseX - x);
push();
translate(x, y);
rotate(angle + random(angleDistortion));
text(newLetter, 0, 0);
pop();
counter++;
if (counter >= letters.length) counter = 0;
x = x + cos(angle) * stepSize;
y = y + sin(angle) * stepSize;
}
}
}
function mousePressed() {
x = mouseX;
y = mouseY;
}
function keyReleased() {
if (key == 's' || key == 'S') saveCanvas(gd.timestamp(), 'png');
if (keyCode == DELETE || keyCode == BACKSPACE) background(255);
}
function keyPressed() {
// angleDistortion ctrls arrowkeys up/down
if (keyCode == UP_ARROW) angleDistortion += 0.1;
if (keyCode == DOWN_ARROW) angleDistortion -= 0.1;
}