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let terrain;
function setup() {
createCanvas(630, 630, WEBGL);
terrain = new Terrain();
}
function draw() {
background(0);
camera(0, -2000, 1, 0, 0, 0, 0, 1, 0);
rotateZ(map(mouseX,0,width,0,TWO_PI));
rotateX(map(mouseY,0,height,0,TWO_PI));
rotateY(frameCount/100);
terrain.draw();
terrain.debugDraw();
//print(frameRate());
noLoop();
}