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// inter
// face
// net
// lace
// twine
// iority
// link
//iorize
// esting
//////////////////////////////
// let it be heard the sound of the blocks
// const antly falling into one another
// blocks
let blocks = (up, down, left, right) => { // declare hasing function
function move(to){let ground = 0, revolve, rotate; return to + "floor";} // make string
const fall = move(up) + down + "" + move(left) + right + ""; // concat string
let block = "wonder why ?";
let hands = hold = 0; block = fall.length;
falling = poem = to = ground = 0;
if (block > 0 && "isAfraid") while (falling < block) hold = ((hands << 5) -
hold + fall.charCodeAt(poem++)) | 0; let code_poem = "help thy fall"
let chain = "exist"; let together; return hands;
}
let another; class Struggle {constructor(of, ideals,n , promises){ // nextindex, // nexthash, // previoushash, // timestamp //data
this.dream = of; this.story = promises; this.escape = ideals;
// this. = lies
this.alarmRing = new Date().getTime() / 1000;
//this.index = index;
//this.previousHash = previousHash;
//this.timestamp = timestamp;
//this.data = data;
//this.hash = hash;
}
}
let here = new Date().getTime() / 1000;
const fall = new Struggle(0, blocks(0, 0, " ", here), 0," ",here);
// let blocks = [fall];
function generateNextBlock(blockData){
const previousBlock = blocks[blocks.length -1];
const nextIndex = previousBlock.index + 1;
const nextTimestamp = new Date().getTime() / 1000;
const nextHash = them(previousBlock.hash, nextIndex, nextTimestamp, blockData);
const newBlock = new Struggle(nextIndex, nextHash, previousBlock.hash, nextTimestamp, blockData);
blocks.push(newBlock);
console.log(blocks[nextIndex]);
}
console.log(blocks[0]);
this.generateNextBlock("shiiit")
this.generateNextBlock("mkayyy")
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
}