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let images = []; // Array to store images
let selectedImageIndex; // Index of the image to memorize
let nextImageIndex; // Index for the next image to memorize
let gridImages = [];
let gridSize = 2; // Grid size
let currentPage = -1; // Page tracker
let startImage;
let timer = 5;
let timerActive = false;
let ArrowLeft = 0, ArrowRight = 0, ArrowUp = 0, ArrowDown = 0;
let serial; // Serial port object
function preload() {
startImage = loadImage("Start.jpeg");
// Load images
for (let i = 1; i <= 6; i++) {
images.push(loadImage(`pic${i}.png`));
}
}
function setup() {
createCanvas(600, 600);
noLoop();
selectedImageIndex = int(random(images.length));
nextImageIndex = int(random(images.length));
setupGrid(); // Setup the grid with unique images, including the memorized one
}
function setupGrid() {
let availableImages = images.filter((img, idx) => idx !== selectedImageIndex); // Exclude selected image from pool
availableImages = shuffle(availableImages); // Shuffle available images to randomize selection
gridImages = [];
for (let i = 0; i < gridSize * gridSize; i++) {
if (i === 0) {
gridImages.push(images[selectedImageIndex]); // Ensure the selected image is in the grid
} else {
gridImages.push(availableImages[i - 1]);
}
}
gridImages = shuffle(gridImages); // Shuffle the grid to randomize positions
}
function draw() {
background(220);
if (currentPage === -1) {
drawStartPage();
} else if (currentPage === 0) {
drawFirstPage();
} else {
drawGamePage();
}
}
function drawStartPage() {
background(startImage);
fill(0);
rect(width / 2 - 30, height / 2 - 20, 60, 40);
fill(255);
textAlign(CENTER, CENTER);
text('Start', width / 2, height / 2);
}
function drawFirstPage() {
image(images[selectedImageIndex], width / 2 - 60, height / 2 - 60, 120, 120);
if (!timerActive) {
timerActive = true;
startTimer();
}
}
function drawGamePage() {
let padding = 230;
for (let i = 0; i < gridSize; i++) {
for (let j = 0; j < gridSize; j++) {
let idx = i * gridSize + j;
image(gridImages[idx], padding + j * (120 + 50), padding + i * (120 + 50), 120, 120);
}
}
}
function mouseClicked() {
if (currentPage === -1 && mouseX > width / 2 - 30 && mouseX < width / 2 + 30 && mouseY > height / 2 - 20 && mouseY < height / 2 + 20) {
currentPage = 0;
redraw();
}
}
function keyPressed() {
if (key === " ") {
// This could be where you handle serial setup if needed
console.log("Space bar pressed, setup serial or perform action");
}
if (currentPage === 0) {
currentPage++; // Advance to game from the first page
redraw();
}
}
function keyPressed() {
if (key == " ") {
// important to have in order to start the serial connection!!
setUpSerial();
}
if (key === "f" || key === "F") {
let fs = fullscreen();
fullscreen(!fs);
}
if (currentPage === 0) {
currentPage++;
redraw();
}
}
function prepareNextLevel() {
selectedImageIndex = nextImageIndex;
nextImageIndex = int(random(images.length));
setupGrid();
redraw();
}
function startTimer() {
let interval = setInterval(() => {
timer--;
if (timer <= 0) {
clearInterval(interval);
currentPage++;
timerActive = false;
redraw();
}
}, 1000);
}
//function keyPressed() {
//if (key == " ") {
// important to have in order to start the serial connection!!
// setUpSerial();
// }
//}
// This function will be called by the web-serial library
// with each new *line* of data. The serial library reads
// the data until the newline and then gives it to us through
// this callback function
function readSerial(data) {
////////////////////////////////////
//READ FROM ARDUINO HERE
////////////////////////////////////
if (data != null) {
// make sure there is actually a message
// split the message
let fromArduino = split(trim(data), ",");
// if the right length, then proceed
if (fromArduino.length == 4) {
// only store values here
// do everything with those values in the main draw loop
// We take the string we get from Arduino and explicitly
// convert it to a number by using int()
// e.g. "103" becomes 103
//ArrowLeft = int(fromArduino[0]);
//ArrowDown = int(fromArduino[1]);
// ArrowRight = int(fromArduino[2]);
//ArrowUp = int(fromArduino[3]);
}
//console.log ("left button is" + ArrowLeft);
//console.log ("right button is" + ArrowRight);
//console.log ("up button is" + ArrowUp);
console.log ("meow button is" + ArrowDown);
//////////////////////////////////
//SEND TO ARDUINO HERE (handshake)
//////////////////////////////////
let sendToArduino = "\n";
writeSerial(sendToArduino);
}
}
//Arduino Code
/*
// Week 11.2 Example of bidirectional serial communication
// Inputs:
// - A0 - sensor connected as voltage divider (e.g. potentiometer or light sensor)
// - A1 - sensor connected as voltage divider
//
// Outputs:
// - 2 - LED
// - 5 - LED
int leftLedPin = 2;
int rightLedPin = 5;
void setup() {
// Start serial communication so we can send data
// over the USB connection to our p5js sketch
Serial.begin(9600);
// We'll use the builtin LED as a status output.
// We can't use the serial monitor since the serial connection is
// used to communicate to p5js and only one application on the computer
// can use a serial port at once.
pinMode(LED_BUILTIN, OUTPUT);
// Outputs on these pins
pinMode(leftLedPin, OUTPUT);
pinMode(rightLedPin, OUTPUT);
// Blink them so we can check the wiring
digitalWrite(leftLedPin, HIGH);
digitalWrite(rightLedPin, HIGH);
delay(200);
digitalWrite(leftLedPin, LOW);
digitalWrite(rightLedPin, LOW);
// start the handshake
while (Serial.available() <= 0) {
digitalWrite(LED_BUILTIN, HIGH); // on/blink while waiting for serial data
Serial.println("0,0"); // send a starting message
delay(300); // wait 1/3 second
digitalWrite(LED_BUILTIN, LOW);
delay(50);
}
}
void loop() {
// wait for data from p5 before doing something
while (Serial.available()) {
digitalWrite(LED_BUILTIN, HIGH); // led on while receiving data
int left = Serial.parseInt();
int right = Serial.parseInt();
if (Serial.read() == '\n') {
digitalWrite(leftLedPin, left);
digitalWrite(rightLedPin, right);
int sensor = analogRead(A0);
delay(5);
int sensor2 = analogRead(A1);
delay(5);
Serial.print(sensor);
Serial.print(',');
Serial.println(sensor2);
}
}
digitalWrite(LED_BUILTIN, LOW);
}
*/