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let y = 200;
let x = 200;
let velocityX = 1;
let velocityY = 0.5;
let directionX = -1;
let directionY = -1;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
circle(x, y, 100);
x = x + velocityX * directionX;
y = y + velocityY * directionY;
}
function mouseClicked(){
console.log("click!");
x = 200;
y = 200;
}