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var grid = [
[false, false, false, false, false],
[false, false, false, false, false],
[true, false, true, false, true],
[false, false, false, false, false],
[false, false, false, false, false]
];
function setup() {
createCanvas(400, 400);
stroke(255, 0, 0);
}
function draw() {
let won=true;
for(var r=0; r<grid.length; r++)
for(var c=0; c<grid[r].length; c++)
if(grid[r][c]===true)
won=false;
if(won===true) {
background(255);
fill(255);
stroke(0,0,255);
textAlign(CENTER);
textSize(30);
text("CONGRATULATION!",200,200);
}
else
drawGrid();
}
function mousePressed() {
let col = int(mouseX / 80);
let row = int(mouseY / 80);
flipLight(row,col);
if(isValid(row-1,col)===true) {
flipLight(row-1,col);
}
if(isValid(row+1,col)===true) {
flipLight(row+1,col);
}
if(isValid(row,col-1)===true) {
flipLight(row,col-1);
}
if(isValid(row,col+1)===true) {
flipLight(row,col+1);
}
}
function flipLight(r, c){
grid[r][c]=!grid[r][c];
}
function isValid(r, c){
if([r]<0|[r]>4) {
return false;
}
if([c]<0|[c]>4) {
return false;
}
return true;
}
function drawGrid(){
for (var r = 0; r < grid.length; r++)
for (var c = 0; c < grid[r].length; c++) {
let x = c * 80;
let y = r * 80;
if (grid[r][c] === false)
fill(0);
else
fill(255);
rect(x, y, 80, 80);
}
}