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var x = 300;
var y = 250;
var changeX = 1;
var changeY = 0;
function setup() {
createCanvas(600, 500);
background(0)
stroke (255);
}
function draw() {
background(0,0,0,5);
rect (x,y,30,30);
}
function keyIsDown() {
if (key === 'd') {
x = x + changeX;
} else if (key === 'a') {
x = x - changeX;
}
changeX = changeX + 0.75;
}