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var grid = [
[false, false, false, false, false],
[false, false, false, false, false],
[true, false, true, false, true],
[false, false, false, false, false],
[false, false, false, false, false],
];
function setup() {
createCanvas(400, 400);
stroke(255, 0, 0);
}
function draw() {
var won = true;
for (var r = 0; r < grid.length; r++)
for (var c = 0; c < grid[r].length; c++)
if (grid[r][c] === true) won = false;
if (won === true) {
background(0);
fill(255);
stroke(0);
textAlign(CENTER);
textSize(30);
text("Congratulations\nAll Lights Are Turned OFF!", 200, 200);
} else drawGrid();
}
function mousePressed() {
let col = int(mouseX / 80);
let row = int(mouseY / 80);
flipLight(row, col);
if (isValid(row - 1, col) === true) flipLight(row - 1, col);
if (isValid(row + 1, col) === true) flipLight(row + 1, col);
if (isValid(row, col - 1) === true) flipLight(row, col - 1);
if (isValid(row, col + 1) === true) flipLight(row, col + 1);
}
function flipLight(r, c) {
grid[r][c] = !grid[r][c];
}
function isValid(r, c) {
if (r < 0) return false;
if (r > 4) return false;
if (c < 0) return false;
if (c > 4) return false;
return true;
}
function drawGrid() {
for (var r = 0; r < grid.length; r++)
for (var c = 0; c < grid[r].length; c++) {
let x = c * 80;
let y = r * 80;
if (grid[r][c] === false) fill(0);
else fill(255);
rect(x, y, 80, 80);
}
}