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let randoX = [];
let randoY = [];
let smileys = [];
function preload() {
smileys[0] = loadImage("smileys_1-9-01.png")
smileys[1] = loadImage("smileys_1-9-02.png")
smileys[2] = loadImage("smileys_1-9-03.png")
smileys[3] = loadImage("smileys_1-9-04.png")
smileys[4] = loadImage("smileys_1-9-05.png")
smileys[5] = loadImage("smileys_1-9-06.png")
smileys[6] = loadImage("smileys_1-9-07.png")
smileys[7] = loadImage("smileys_1-9-08.png")
smileys[8] = loadImage("smileys_1-9-09.png")
smileys[9] = loadImage("smileys_1-9-10.png")
smileys[10] = loadImage("smileys_1-9-11.png")
smileys[11] = loadImage("smileys_1-9-12.png")
smileys[12] = loadImage("smileys_1-9-13.png")
smileys[13] = loadImage("smileys_1-9-14.png")
smileys[14] = loadImage("smileys_1-9-15.png")
smileys[15] = loadImage("smileys_1-9-16.png")
smileys[16] = loadImage("smileys_1-9-17.png")
}
function setup() {
createCanvas(540, 960);
background(255,255,255);
frameRate(60);
angleMode(DEGREES)
//blendMode(LIGHTEST)
}
function draw() {
if (frameCount % 24 === 0) {
//background(255, 230, 13, random(0,10));
} else if (frameCount % 3 === 0) {
background(255,255,255, random(0,10));
//
}
//
x = randomGaussian(width/3);
y = randomGaussian(height/3);
//if (frameCount % 3 === 0) {
smiley(x, y);
// }
//fill(255, 230, 13, 100)
//noStroke();
//circle(x, y, 80);
if (frameCount < 2400) {
//save("smiley_gaussian-"+frameCount+".png");
} else {
console.log("done")
}
}
function smiley(x, y) {
}
function Face() { // a constructor object
this.xPos = random(width);
this.yPos = random(height);
this.diameter = random(40, 80);
this.b = random(0,255);
this.r = random(0,255);
// these lines set up the methods
this.display = function() {
this.s = random(width/20, width/8)
image(random(smileys), x, y, this.s,this.s);
}
}