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var grid = [
[false, false, false, false, false],
[false, false, false, false, false],
[true, false, true, false, true],
[false, false, false, false, false],
[false, false, false, false, false]
];
var s;
var t;
var u;
function setup() {
createCanvas(400, 400);
stroke(176, 38, 255);
frameRate(5);
}
function draw() {
var won = true;
for (var r = 0; r < grid.length; r++)
for (var c = 0; c < grid[r].length; c++)
if (grid[r][c] === true) // there is a light on
won = false;
if (won === true){
background(0);
fill(s,t,u);
fill(t,u,s);
fill(u,t,s);
s = random(0,255);
t = random(0,255);
u = random(0,255);
stroke(0);
textAlign(CENTER);
textSize(25);
text("Congrats!\nYou've managed to\nturn off all the lights!", 200, 150);
}else
drawGrid();
}
function mousePressed() {
if(mouseX >= 400 || mouseY >= 400 || mouseX <=0 || mouseY <= 0)
return;
let col = int(mouseX / 80);
let row = int(mouseY / 80);
flipLight(row,col);
if(isValid(row - 1, col) === true)
flipLight(row - 1, col);
if(isValid(row + 1, col) === true)
flipLight(row + 1, col);
if(isValid(row, col - 1) === true)
flipLight(row, col - 1);
if(isValid(row , col + 1) === true)
flipLight(row, col + 1);
}
function flipLight(r, c){
grid[r][c] = !grid[r][c];
}
function isValid(r, c){
/* your code here */
if (r < 0 || r > 4)
return false;
if (c < 0 || c > 4)
return false;
return true;
}
function drawGrid(){
for (var r = 0; r < grid.length; r++)
for (var c = 0; c < grid[r].length; c++) {
let x = c * 80;
let y = r * 80;
if (grid[r][c] === false)
fill(0);
else
fill(255);
rect(x, y, 80, 80);
}
}