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var yPos = [];
var chars = [];
function setup() {
createCanvas(400, 400);
background(0);
textSize(10);
fill(0, 255, 0);
stroke(0, 255, 0);
frameRate(10);
}
function draw() {
background(0,0,0,25);
for(var i = 0; i < 40; i++){
chars.push(char(random(913, 1024)));
yPos.push(random(-10, 10));
}
text(char[i], (int)(random(0, 400)), yPos);
yPos += 10;
}