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var tree;
var rainbow;
function preload() {
tree = loadImage("birch.png");
rainbow = loadImage("rainbow.png");
}
function setup() {
createCanvas(400, 400);
//I turned the loop off so it would load faster
noLoop()
}
function draw() {
background(128);
image(tree, 200, 200, 150, 200);
image(rainbow, 0, 100, 500, 300);
}