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46
//lesson from coding train
let bubbles = [];
function setup() {
createCanvas(400, 400);
}
function mouseDragged(){
let r = random(10,50);
let b = new Bubble (mouseX,mouseY, r);
bubbles.push(b);
}
function draw() {
background(0);
for( let bubble of bubbles){
bubble.move();
bubble.show();
}
}
class Bubble{
constructor(x,y,r){
this.x =x;
this.y= y;
this.r= r;
}
move(){
this.x= this.x+random(-5,5);
this.y= this.y +random (-5,5);
}
show(){
stroke(255,50);
strokeWeight(4);
fill(255,50);
ellipse( this.x, this.y, this.r*2);
}
}