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let speedX = 3;
let x = 0;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(0);
stroke(255);
strokeWeight(4);
noFill();
ellipse(x, 200, 20, 20);
//Checking canvas edges
if((x>width)||(x<0)){
speedX *= -1;
}
// if(x<0){
// speedX = 3;
// }
x = x + speedX;
}