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let speedX = 3;
let x = 0;
let speedY=4;
let y=0;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(0);
stroke(255);
strokeWeight(4);
noFill();
rectMode(CENTER)
rect(x, y, 40, 30);
//Checking canvas edges
if(x>width||x<0){
speedX *=-1;
}
if(y>height||y<0){
speedY*= -1;
}
x = x + speedX;
y = y+speedY;
}