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var Engine = Matter.Engine,
// Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
var engine;
var world;
var box1;
var gr;
function setup() {
createCanvas(400, 400);
var engine=Engine.create();
world=engine.world;
gr = Bodies.rectangle(0, 350, 400, 50,{isStatic:true});
box1 = Bodies.rectangle(100, 200, 80, 80);
World.add(world, [box1,gr]);
Engine.run(engine);
console.log(box1)
box1 = new Box(200,100,50,50);
}
function draw() {
background(220);
rect(gr.position.x, gr.position.y, 400, 50)
rect(box1.position.x,box1.position.y,80,80)
}