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var t;
function setup() {
createCanvas(400, 400);
stroke(255, 18);
noFill();
t = 0;
}
function draw() {
background(0, 10);
var x1 = width * noise(t + 15);
var x2 = width * noise(t + 25);
var x3 = width * noise(t + 35);
var x4 = width * noise(t + 45);
var y1 = height * noise(t + 55);
var y2 = height * noise(t + 65);
var y3 = height * noise(t + 75);
var y4 = height * noise(t + 85);
bezier(x1, y1, x2, y2, x3, y3, x4, y4);
t += 0.005;
}