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let mic;
function setup() {
createCanvas(400, 400);
mic = new p5.AudioIn();
mic.start();
}
function draw() {
//background(220);
let level = mic.getLevel()*1000;
ellipse(random(width), random(height), level, level);
console.log(level);
}
function touchStarted(){
console.log("TOUCH");
}