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let gravity = 0.9;
let speed = 0;
let drag = 0.97;
let diameter = 50;
let x;
let y;
function setup() {
createCanvas(640, 360);
x = width / 2;
y = 0;
}
function draw() {
background(150);
ellipse(x, y, diameter, diameter);
speed += gravity;
speed *= drag;
y += speed;
if (y > height - diameter / 2) {
speed *= -1;
y = height - diameter / 2;
}
}