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function setup() {
createCanvas(500, 500);
fill(0);
let y;
let x;
}
let offset = 0.0
function draw() {
background(30,mouseX/2,mouseY/2)
offset = offset + 0.1
n = noise(offset * mouseX)
for (y = 0; y < (height + 15); y = y + 15) {
for (x = 0; x < (width + 15); x = x + 15) {
stroke(mouseX/2, mouseX/2, mouseY/4)
line(mouseX + 500, mouseY + 500, x, y);
}
}
}