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let torso;
let skeletons = [];
function setup() {
createCanvas(600, 600,WEBGL);
background(220);
for (i = 0; i < 30; i++){
skeletons[i] = new Body();
}
torso = new Torso();
skeleton = new Body();
frameRate(60);
}
function draw() {
background(220);
orbitControl();
ambientLight(0);
pointLight(250, 250, 250, 40, 50, 50);
// torso.render();
for (i = 0; i < 30; i++){
skeletons[i].render()
}
}