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let x, y;
function setup() {
createCanvas(windowWidth, windowHeight);
noFill();
}
function draw() {
background(0);
stroke(200);
beginShape();
translate(200, 200);
for (let i = 0; i < 6; i+=0.01){
const n = 1 ; // noise( frameCount*0.001,i )
x = cos(i) * 50 * n;
y = sin(i) * 50 * n;
vertex(x, y);
}
endShape();
}