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var xBtn = 100;
var yBtn = 160;
var lBtn = 200;
var hBtn = 50;
var distYBtn = 10;
var bordaBtn = 10;
var cor1 = 255;
var cor2 = 255;
var cor3 = 255;
function setup() {
createCanvas(400, 400);
}
function criarBotoes() {
fill(cor1);
rect(xBtn, yBtn, lBtn, hBtn, bordaBtn);
push();
textAlign(CENTER);
textSize(32);
fill(0, 0, 0);
text("Jogar", xBtn + lBtn / 2, yBtn + 33);
pop();
//Botão Informações
xBtn2 = xBtn;
yBtn2 = yBtn + distYBtn + hBtn;
fill(cor2);
rect(xBtn2, yBtn2, lBtn, hBtn, bordaBtn);
push();
textAlign(CENTER);
textSize(32);
fill(0, 0, 0);
text("Informações", xBtn2 + lBtn / 2, yBtn2 + 33);
pop();
//Botão Créditos
xBtn3 = xBtn2;
yBtn3 = yBtn2 + distYBtn + hBtn;
fill(cor3);
rect(xBtn3, yBtn3, lBtn, hBtn, bordaBtn);
push();
textAlign(CENTER);
textSize(32);
fill(0, 0, 0);
text("Créditos", xBtn3 + lBtn / 2, yBtn3 + 33);
pop();
}
function draw() {
background(220);
criarBotoes();
}
function mouseClicked() {
cor1 = cor2 = cor3 = "white";
if (
mouseX >= xBtn &&
mouseX <= xBtn + lBtn &&
mouseY >= yBtn &&
mouseY <= yBtn + hBtn
) {
console.log("Click!: 1 " + mouseX + " " + mouseY);
cor1 = "cyan";
}
if (
mouseX >= xBtn2 &&
mouseX <= xBtn2 + lBtn &&
mouseY >= yBtn2 &&
mouseY <= yBtn2 + hBtn
) {
console.log("Click!: 2 " + mouseX + " " + mouseY);
cor2 = "magenta";
}
if (
mouseX >= xBtn3 &&
mouseX <= xBtn3 + lBtn &&
mouseY >= yBtn3 &&
mouseY <= yBtn3 + hBtn
) {
console.log("Click!: 3" + mouseX + " " + mouseY);
cor3 = "yellow";
}
console.log(cor1,cor2,cor3)
}