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let t = 1000;
let t2 = 0;
function setup() {
createCanvas(300, 300);
}
function draw() {
t += 0.01;
t2 += 0.001;
background(0);
let y = noise(t) * height;
let x = noise(t2) * width;
fill(255);
noStroke();
circle(x, y, 100);
}