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16
let t = 0;
function setup() {
createCanvas(400, 400);
noFill();
}
function draw() {
stroke(10, 100, random(100, 200), 12);
bezier(
noise(t+10)*width, noise(t+20)*height,
noise(t+30)*width, noise(t+40)*height,
noise(t+50)*width, noise(t+60)*height,
noise(t+70)*width, noise(t+80)*height);
t += 0.002;
}