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// p5.js shader code
let bilateralFilterShader;
function preload() {
bilateralFilterShader = loadShader('bilateral.vert', 'bilateral.frag');
}
function setup() {
createCanvas(500, 500, WEBGL);
}
function draw() {
shader(bilateralFilterShader);
// Set uniform values here
bilateralFilterShader.setUniform('texture', yourTextureVariable);
bilateralFilterShader.setUniform('texOffset', [1.0 / width, 1.0 / height]);
bilateralFilterShader.setUniform('sigmaSpace', 20.0);
bilateralFilterShader.setUniform('sigmaColor', 0.1);
// Draw your geometry or image
rect(0, 0, width, height);
}