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let s1
let s2
let s3
let s4
let s5
let s6
let s7
let s8
let s9
let s10
let can
let arr;
let click = 0;
let p = 0;
function preload() {
s1 = loadSound("Bass-AcidDot.wav");
s2 = loadSound("Bass-Snarpy1.wav");
s3 = loadSound("Drums-ElectroTom.wav");
s4 = loadSound("Drums-Gong.wav");
s5 = loadSound("Drums-ShortDigiBD.wav");
s6 = loadSound("Drums-ThumbLazer.wav");
s7 = loadSound("FX-RaveBiscuit.wav");
s8 = loadSound("Synth-BleepGammalan.wav");
s9 = loadSound("Synth-DigiSpark.wav");
s10 = loadSound("Synth-SnoutyFilteredBass3short.wav");
}
function setup() {
can = createCanvas(400, 400);
arr = [s1, s2, s3, s4, s5, s6, s7, s8, s9, s10]
}
function draw() {
background(220);
text(p, width/2, height/2)
}
function mouseClicked() {
for (let i = 0; i < arr.length; i++) {
// console.log("## begin click = " + click)
if (click == i && arr[i].isPlaying() == false) {
// if (arr[i].isPlaying() == false) {
if (click == 9) {
p = 0
arr[p].play();
// console.log("play array = " + p)
click = 0
} else {
click++
p = i + 1
arr[p].play();
// console.log("i = " + i)
// console.log("play array = " + p)
// console.log("## end click = " + click)
}
}
}
// }
}