xxxxxxxxxx
34
let myImage
function setup() {
function preload() {
cat=loadImage('cat')
}
createCanvas(100, 100);
pixelDensity(1);
loadPixels();
myImage = createImage(width, height);
}
function draw() {
myImage.loadPixels();
for (let i=0; i<pixels.length; i+=4) {
//red
myImage.loadPixels[i] = 255;
//green
myImage.pixels[i+1]++;
myImage.pixels[i+2]++;
}
loadPixels()
console.log(pixels);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
//start
// stroke(255, 255, 255);
}
}