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function Cell(i, j) {
this.i = i;
this.j = j;
this.walls = [true, true, true, true];
this.visited = false;
this.highlighted = false;
this.checkNeighbors = function() {
var neighbors = [];
var top = grid[index(i, j - 1)];
var right = grid[index(i + 1, j)];
var bottom = grid[index(i, j + 1)];
var left = grid[index(i - 1, j)];
if (top && !top.visited) {
neighbors.push(top);
}
if (right && !right.visited) {
neighbors.push(right);
}
if (bottom && !bottom.visited) {
neighbors.push(bottom);
}
if (left && !left.visited) {
neighbors.push(left);
}
if (neighbors.length > 0) {
var r = floor(random(0, neighbors.length));
return neighbors[r];
} else {
return undefined;
}
}
this.highlight = function() {
let x = this.i * w;
let y = this.j * w;
noStroke();
noFill();
rect(x, y, w, w);
this.highlighted = true;
}
this.show = function() {
let x = this.i * w;
let y = this.j * w;
noFill();
stroke(255);
if (this.walls[0]) {
line(x, y, x + w, y);
}
if (this.walls[1]) {
line(x + w, y, x + w, y + w);
}
if (this.walls[2]) {
line(x + w, y + w, x, y + w);
}
if (this.walls[3]) {
line(x, y + w, x, y);
}
if (this.visited) {
noStroke();
noFill();
rect(x, y, w, w);
}
noFill();
noStroke();
}
}
function removeWalls(a, b) {
var x = a.i - b.i;
if (x === 1) {
a.walls[3] = false;
b.walls[1] = false;
} else if (x === -1) {
a.walls[1] = false;
b.walls[3] = false;
}
var y = a.j - b.j;
if (y === 1) {
a.walls[0] = false;
b.walls[2] = false;
} else if (y === -1) {
a.walls[2] = false;
b.walls[0] = false;
}
}