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var grid = [
[false, false, false, false, false],
[false, false, false, false, false],
[true, false, true, false, true],
[false, false, false, false, false],
[false, false, false, false, false]
];
function setup() {
createCanvas(400, 400);
stroke(255, 0, 0);
}
function draw() {
var won = true;
for(var r = 0; r < grid.length; r++)
for(var c = 0; c< grid[r].length; c++)
if(grid[r][c] === true){
won = false
}
if(won === true){
background(255);
fill(0);
stroke(0);
textAlign(CENTER);
textSize(30);
text("Congratulations! You Win", 200, 200);
}else
drawGrid();
}
function mousePressed() {
let col = int(mouseX / 80);
let row = int(mouseY / 80);
flipLight(row,col);
if(isValid(row-1, col)=== true){
flipLight(row-1, col);
}
if(isValid(row+1, col)=== true){
flipLight(row+1, col);
}
if(isValid(row, col-1)=== true){
flipLight(row, col-1);
}
if(isValid(row, col+1)=== true){
flipLight(row, col+1);
}
}
function flipLight(r, c){
grid[r][c] = !grid[r][c];
}
function isValid(r, c){
if(r>4 || r<0){
return false;
}
if (c>4 || c<0){
return false;
}else{
return true;
}
}
function drawGrid(){
for (var r = 0; r < grid.length; r++)
for (var c = 0; c < grid[r].length; c++) {
let x = c * 80;
let y = r * 80;
if (grid[r][c] === false)
fill(0);
else
fill(255);
rect(x, y, 80, 80);
}
}