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let earthImage
let img
function setup() {
createCanvas(800, 800);
let usa=createSprite(150,200,10,10)
usa.scale=0.1
usa.addImage('image',img)
}
function preload()
{
earthImage = loadImage('earth.jpg');
img=loadImage('usa.png')
}
function draw() {
background(0);
noStroke();
imageMode(CENTER)
image(earthImage,width/2,height/2,width,height)
drawSprites()
}