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var x=200
var y=200
var r=50
var d
var Text='water'
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
d=dist(mouseX,mouseY,x,y)
if (d<r/2&&mouseIsPressed){
console.log(d)
Text='pressed'
fill(0,100,200)
r=55
} else {
Text='water'
fill(255)
r=50
}
circle(x,y,r)
fill(0)
text(Text,x-15,y+5)
}