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function setup() {
createCanvas(500, 500,WEBGL);
var slider= createSlider(10,200,100)
}
function preload(){
mapimg=loadImage('map.png')
}
function draw(slider) {
var r=0
r=r+1
background(0);
rotateY(millis()/1000)
rotateX(0.5)
texture(mapimg)
noStroke()
sphere(100,24,24)
}