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var size=2
var area
var xlen
var ylen
function setup() {
createCanvas(400, 400);
frameRate(30)
}
function draw() {
background(0);
size=size+1
for (var x=0; x<=width; x+=size) {
for (var y=0; y<=height; y+=size) {
fill(random(255),random(255),random(255))
rect (x,y,size,size)
}
}
if (size==width) {
size=2
}
xlen= width/size
ylen= height/size
area=xlen*ylen
console.log(area)
}