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let butterflies;
function setup() {
createCanvas(400, 400, WEBGL);
butterflies = createGraphics(250, 150)
butterflies.noFill()
butterflies.stroke(255)
butterflies.textAlign(CENTER)
butterflies.textSize(36)
butterflies.text('BUTTERFLIES', 125, 75)
}
function draw() {
rotateX(frameCount / 100)
rotateY(frameCount / 50)
rotateZ(frameCount / 200)
background(30);
texture(butterflies)
plane(250, 150)
}