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let posA, posB;
let curPos;
let amount = 0;
let div = 128;
let clicked = false;
function setup() {
createCanvas(windowWidth, windowHeight);
posA = createVector(width / 5, height / 2);
posB = createVector(width - width / 5, height / 2);
curPos = posA;
}
function draw() {
background(0);
fill(255);
noStroke();
if (amount < 1.0 && clicked) {
amount += 1.0 / div;
let easing = easeInOutExpo(amount);
curPos = p5.Vector.lerp(posA, posB, easing);
}
circle(curPos.x, curPos.y, 80);
}
function mouseClicked() {
curPos = posA;
amount = 0.0;
clicked = true;
}
//easing functions
const c1 = 1.70158;
const c2 = c1 * 1.525;
const c3 = c1 + 1;
const PI = Math.PI;
const c4 = (2 * PI) / 3;
const c5 = (2 * PI) / 4.5;
function easeInQuad(x) {
return x * x;
}
function easeOutQuad(x) {
return 1 - (1 - x) * (1 - x);
}
function easeInOutQuad(x) {
return x < 0.5 ? 2 * x * x : 1 - pow(-2 * x + 2, 2) / 2;
}
function easeInCubic(x) {
return x * x * x;
}
function easeOutCubic(x) {
return 1 - pow(1 - x, 3);
}
function easeInOutCubic(x) {
return x < 0.5 ? 4 * x * x * x : 1 - pow(-2 * x + 2, 3) / 2;
}
function easeInQuart(x) {
return x * x * x * x;
}
function easeOutQuart(x) {
return 1 - pow(1 - x, 4);
}
function easeInOutQuart(x) {
return x < 0.5 ? 8 * x * x * x * x : 1 - pow(-2 * x + 2, 4) / 2;
}
function easeInQuint(x) {
return x * x * x * x * x;
}
function easeOutQuint(x) {
return 1 - pow(1 - x, 5);
}
function easeInOutQuint(x) {
return x < 0.5 ? 16 * x * x * x * x * x : 1 - pow(-2 * x + 2, 5) / 2;
}
function easeInSine(x) {
return 1 - cos((x * PI) / 2);
}
function easeOutSine(x) {
return sin((x * PI) / 2);
}
function easeInOutSine(x) {
return -(cos(PI * x) - 1) / 2;
}
function easeInExpo(x) {
return x === 0 ? 0 : pow(2, 10 * x - 10);
}
function easeOutExpo(x) {
return x === 1 ? 1 : 1 - pow(2, -10 * x);
}
function easeInOutExpo(x) {
return x === 0
? 0
: x === 1
? 1
: x < 0.5
? pow(2, 20 * x - 10) / 2
: (2 - pow(2, -20 * x + 10)) / 2;
}
function easeInCirc(x) {
return 1 - sqrt(1 - pow(x, 2));
}
function easeOutCirc(x) {
return sqrt(1 - pow(x - 1, 2));
}
function easeInOutCirc(x) {
return x < 0.5
? (1 - sqrt(1 - pow(2 * x, 2))) / 2
: (sqrt(1 - pow(-2 * x + 2, 2)) + 1) / 2;
}
function easeInBack(x) {
return c3 * x * x * x - c1 * x * x;
}
function easeOutBack(x) {
return 1 + c3 * pow(x - 1, 3) + c1 * pow(x - 1, 2);
}
function easeInOutBack(x) {
return x < 0.5
? (pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2
: (pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
}
function easeInElastic(x) {
return x === 0
? 0
: x === 1
? 1
: -pow(2, 10 * x - 10) * sin((x * 10 - 10.75) * c4);
}
function easeOutElastic(x) {
return x === 0
? 0
: x === 1
? 1
: pow(2, -10 * x) * sin((x * 10 - 0.75) * c4) + 1;
}
function easeInOutElastic(x) {
return x === 0
? 0
: x === 1
? 1
: x < 0.5
? -(pow(2, 20 * x - 10) * sin((20 * x - 11.125) * c5)) / 2
: (pow(2, -20 * x + 10) * sin((20 * x - 11.125) * c5)) / 2 + 1;
}
function easeInBounce(x) {
return 1 - bounceOut(1 - x);
}
function easeOutBounce(x) {
return 1 + bounceOut(x - 1);
}
function easeInOutBounce(x) {
return x < 0.5
? (1 - bounceOut(1 - 2 * x)) / 2
: (1 + bounceOut(2 * x - 1)) / 2;
}
function bounceOut(x) {
const n1 = 7.5625;
const d1 = 2.75;
if (x < 1 / d1) {
return n1 * x * x;
} else if (x < 2 / d1) {
return n1 * (x -= 1.5 / d1) * x + 0.75;
} else if (x < 2.5 / d1) {
return n1 * (x -= 2.25 / d1) * x + 0.9375;
} else {
return n1 * (x -= 2.625 / d1) * x + 0.984375;
}
}