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/*
* @name Video Pixels
* @frame 320,240
* @description <p>Load a video, manipulate its pixels and draw to canvas.
* <p><em><span class="small"> To run this example locally, you will need the
* <a href="http://p5js.org/reference/#/libraries/p5.dom">p5.dom library</a>
* at least one video file, and a running <a href="https://github.com/processing/p5.js/wiki/Local-server">local server</a>.</span></em></p>
*/
let fingers;
function setup() {
createCanvas(320, 240);
// specify multiple formats for different browsers
fingers = createVideo(['assets/fingers.mov', 'assets/fingers.webm']);
fingers.loop();
fingers.hide();
noStroke();
fill(0);
}
function draw() {
background(255);
fingers.loadPixels();
const stepSize = round(constrain(mouseX / 8, 6, 32));
for (let y = 0; y < height; y += stepSize) {
for (let x = 0; x < width; x += stepSize) {
const i = y * width + x;
const darkness = (255 - fingers.pixels[i * 4]) / 255;
const radius = stepSize * darkness;
ellipse(x, y, radius, radius);
}
}
}