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15
let p = 'myname'
function setup() {
createCanvas(600, 600, WEBGL);
// Make a <p> element and put it behind the canvas
}
function draw() {
background(250, 250, 150);
fill(15, 195, 185);
textSize(32);
text(p, height/2, height/2);
rotateY(frameCount * 0.02);
torus(300, 50);
}