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var heart
var rot = 0;
function preload() {
heart = loadModel('tinker.obj')
}
function setup() {
createCanvas(400, 400, WEBGL);
}
function draw() {
background(220);
lights();
stroke(127,0,255);
scale(5)
rotateY(rot);
fill(127,0,255);
model(heart);
rot = rot + 0.01;
}